![]() ![]() Fixed bug that could cause Warning messages while instancing OpenVDB files using the instancefile workflow.Fixed bug that could cause a cameras flickering problem in the RenderView while working in the "Any Camera Viewport" update mode.Addressed the IPR updating of the default headlight position after any camera transformation. ![]() ![]() Added support for UV maps with two components only.Added support for RS Color Correct shader.Added new render option: System > Legacy > 3ds Max Color Correction Saturation Behavior.Fixed bug in 3ds Max Color Correction shader that produced incorrect saturation adjustments.Fixed bug where the Viewport IPR would refresh constantly in certain scenes with procedural splines, tracers, or the symmetry object.Fixed bug where changing the viewport used during Viewport IPR, would lead to inconsistent Post-Effect settings being applied.Fixed bug where changing Post-Effect parameters in the native RS Camera would trigger IPR refreshes.Fixed bug where a material with procedural projections did not render correctly with RT.Improved the scene extraction and material update performance.Substances can be added via drag-and-drop in the material manager or in the Nodes editor. Added support for Substances in Nodes materials with a new Substance node in C4D 2024.2.When you want to render a still image or movie of your scene or animation, you can create them using your choice of renderers.IMPORTANT: To support the new Substance node in Cinema 4D 2024 the minimum required version of the 2024 plugin has been increased to 2024.2 Maya includes an incredible system for using a graphics tablet (or the mouse) to paint 2D canvases, paint directly on 3D models, paint to create geometry, scriptable paint, and virtually limitless other possibilities. Maya includes a comprehensive suite of tools for simulating real world effects such as fire, explosions, fluids, hair and fur, the physics of colliding objects, and more. Dynamics, fluids, and other simulated effects.Just about everything you can think of in Maya is keyable or able to be animated. Most animations involve “characters,” articulated models such as a person, an animal, robot, or anything else that moves by articulation. Maya lets you define internal skeletons for characters and bind skin to them to create realistic movement with deformation. Subdivision surfaces let you edit surfaces at a high level with minimum overhead data, while still letting you work with subsections of the surface as if they were made from polygons.NURBS let you easily create smooth, curving surfaces with high-level control.Polygons let you model a surface by building up and reshaping a number of simple surface facets.Each has its own strengths, and different artists prefer working with different types. Polygons, Non-Uniform Rational B-Splines (NURBS), and subdivision surfaces are different object types with different ways of modeling. The work you do in Maya generally falls into these categories: Maya is the premier application for creating compelling 3D digital content, including models, animation, visual effects, games, and simulations. ![]()
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